Join lifelong gamers James, Kurt, Lacey and guests around the table as they geek out about RPGs, gaming and gamer culture. Topics include game reviews, inspiration, scenario design and other aspects of great gaming.
Lovecraft Country is a new series on HBO that draws inspiration from HP Lovecraft's mythos. We take a look at using the series as a source of inspiration for your Harlem Unbound and Trail of Cthulhu games. The series is full of developed characters with complex motivations and it grounds the series in time in a way that many others have not been able to.
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Lacey is finishing up I am Legend and lead us into a discussion about solo gaming in the survival horror genre. We talk about common tropes, motivations with some additional sources of inspirations, and how we would make it game-able. We break down the systems we would use as well as systems that would fall short.
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We take a look at games that we were super excited for and after getting them to the table, maybe didn't live up to our expectations or perform the way we thought they would. Then we talk about game that haven't made it to the table but should.
Thanks for sticking with us through our covid and treepocalypse!
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We all have books sitting on our shelves full of awesome and powerful items, but somehow we don't bring those items to the table enough. We started a game with the Octo Planetary Blade and a Deck of Many Things that inspired this episode and how we have a tendency to hold back on giving players access to some of the more powerful and legendary items.
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Back on the mics after a short break. We talk about our recent gaming exploits, a few new sources of inspiration, and a newly arrived and long awaited rpg arrival.
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This episode is one part gamestorm and one part disaster. We have talked about making an incident command rpg where the players would take the roles of the incident command when managing a disaster. This episode picks up as we were having a conversation about it and it grew into a larger discussion.
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Since GenCon was cancelled, we ended up moving our fall HillCon to have a chance to catch up on some gaming. Lacey and James break down games we ran and played, as well as some of the surprises that came out of those games.
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Tolkien loved arduous journeys and Jackson reinforced them with sweeping travel montages. The journey to adventures is just a quick navigation check without much of a consequence. With travel being such a big part of most adventure stories why does it fall so flat at our tables. James and Lacey look at making these moments matter more for our games and to characters that seem purpose built for these situations but this piece is just left out.
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We have all played or ran games where everyone one died a gruesome death. So what can we do to make it satisfying for everyone at the table? Some games do it better than others and some adventures seem to be made to drive towards a TPK and then be replayed. We take a look at the differences in theme, expectation, and games to make everyone's demise a more enjoyable experience.
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Whether its two sided, questionnaire, spreadsheet, or artistic, every game has one. We break down some of the character sheets for the games that we play, our preferences, short comings, styles, and how they effect play at the table.
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We return to reviews with Ennie Nominated Mork Borg.
Mork Borg is an OSR inspired dark metal rpg with some amazing new mechanics that it uses for defense, armour, and the world ending. It is the most metal game we have ever played and we love it.
We break down some of the mechanics in more depth in episode 157 and 162.
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Improv or planning? James makes an argument that there is another method to putting games together that lies somewhere in between the two. Using the analogy of a dj or a jam band we explore a few games and try to make sense of finding the groove when we run games.
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We sit down with Kiel Chenier and talk about the completion of his largest and most recent project Weird on the Waves. We get into what makes Weird on the Waves more than just a dungeon on the ocean, inspiration, and how the scope of the project grew.
You can find Kiel and his work at
@KielChenier
Weird on the Waves
Breakfast with Birch & Bat
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Hillcon is approaching and James is going to run a King in Yellow inspired Cthulhu Live game. We talk about different sources of inspiration, props, and designing scenarios and game needs based on the number of players.
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With an eye towards Vampire the Masquerade James and Lacey look at hunting vampires and the resources that are available from different games. We debate the merits and flaws of mundane vs supernatural methods.
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Turns out the first submarine was built in 1620. James and Lacey lay out a terrible deep sea adventure in a sunken city. Complete with a fallen wizards tower, city districts, deep sea environments, and some terrible creatures drawn from reality and myth.
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We break down some of our favorite game mechanics and steal them to bring to other games to add more focus on story elements and add more player voice to the narrative.
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Time for another gaming round table. James and Lacey wax poetic on a variety of topics, like our recent gaming, rediculous adventure premices, a Depeche Mode RPG, No Rest for the Wicked and mundane adventures, Vampire the Masquerade for younger players, Three Sisters monster progress, and so much more.
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James & Lacey are back on the mic's and we break down how our online gaming has gone. Being brand new to online gaming we talk about the games we have running right now, capturing theme and feel for genre, and what we have learned in a short time with managing a virtual table. Twitter @justonemorefix
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This is the last episode we recorded before James left for New York City. We will be getting back on track with our normal release schedule.
Now that we are all stuck at home, maybe this is the time to introduce roommates, family, or partners to the world of RPGs. We take a look at several games, some that are designed to run as one GM one Player and others that don't exactly fit the one Player mold.
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Resurrection is part of nearly every fantasy world, whether D&D, OSR, or any of the above. The economics and social impact of such a life altering power are never really addressed in a meaningful way.
James and Lacey break down changes to consider and ways to give resurrection new life and meaning at your table.
The puns are free of charge.
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We had a successful game of Mork Borg which lead to wondering how many statistics is enough to have a game that feels complete. D&D gave us the first six, Vampire took it to nine, and Apocalypse world made them feel more thematic. We get into the weeds of statistics and what they do and represent and try to find the sweet spot of what needs to be on your character sheet.
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After finishing our Three Sisters kickstarter, we thought we would sit down and geek out about games we are trying to get to the table in the near future. We talk about systems, genres, and settings that are sparking inspiration at the moment.
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This week we look at the GM building conflict between the characters at the table. Is it okay to move the world around the characters to manufacture moments that can create conflict between them. We break down a few examples from our table and our Night Witches Actual Play.
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Zine Quest is in full swing this February and with it come loads of creative projects to support from small press and indie creators. We take a look at some of the projects that caught our eye.
Our Zine Quest project Three Sisters funded since the recording of this podcast. Thank you to all of our Patrons and Supporters for making this possible.
You can find Three Sisters here until February 25 at 11p eastern.
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Everyone likes to have the spotlight but sometimes success can be even better if you step out of the limelight for others to shine. We get into the weeds talking about actively giving other players and characters a chance to take center stage, both in game and at the table at a meta level. GameStorming: Three Sisters Three Sisters Zine Quest Twitter @justonemorefix Facebook Just One More Fix Podcast Support us on Patreon Gonna Geek Network
We break down the tropes and pitfalls of the prison adventure. Then we GameStorm ideas to bring prison crawl to Bridewell Palace and Prison, featuring Elizabeth Creswell as our source to put the characters into motion.
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James and Lacey wander through several gaming topics that have come up at our table recently, analogies, Degenisis, TV & movies, a few micro reviews of some ashcan games and zines, and Zelda.
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The fighter has always seemed flat at our table. We reimagine the fighter class with an OSR and OD&D feel to bring changes to our own OSR hack.
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James and Lacey look back at our goals for 2019 and how we succeeded and failed. Then we look towards 2020 and our future projects at the table, podcast, zines, and patreon. Take a journey of reminiscing and thinking big for the next year.
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We are never inspired to run games 100% of the time and sometimes we just have an off game. If the worst game you run improves then all of the other games should follow. We talk about our storytelling evolution and techniques to raise the bar on your lower performing games. Twitter @justonemorefix Facebook Just One More Fix Podcast Support us on Patreon Gonna Geek Network
Krampusnacht came and left us with some powerful inspiration. James and Lacey GameStorm bringing Krampus into the World of Darkness, Vampire, Werewolf, Orpheus, and Changeling the Lost. Come on a journey of inspiration and bring a new style of terror to your holiday games.
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Thanksgiving is here in the US, so we are going to geek out about some games and things that we have enjoyed over the last year.
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Playtesting the Three Sisters, we used an Mind's Eye Theater role to help run the game. Lacey ran the game at the table and James took the role of the antagonists in the story. We break down how the game went, ways that it helped the storyteller, and how we can bring this into other games.
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Running the Yellow King RPG at HillCon introduced us to That Dueced Peculiar Business. James and Lacey look at how it added new levels of subtle horror to our table, its strengths, and adding it to other games.
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After a few weeks off and some changes we return to wrap up Hillcon 2019. Lacey and James talk about attendance, games ran and played, our highlights, and inspiration gained from the games this year.
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We break down some of our favorite and least favorite treats in RPGs. We go beyond whats on the surface and look at the themes and tropes behind them.
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Lacey and James put together a few ideas for your Mothership, Expanse, or Firefly game. A space station on the edge of what used to be the outer rim and now functions as an adventure destination for the wealthy. We use a list of anthropology questions from reddit user Ziau to flesh out the culture.
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We put our heads together to flesh out our latest Zine 3 Sisters. It centers around a coven of witches sent to prolong the life of the Beast of Gevaudan. Twisting the normal werewolf story from hunting to casting suspicion on other villagers.
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Starting games in worlds unknown to the players can be difficult. Lacey and James talk about ways to deliver a worlds history, themes, and feel to players without getting lost in the weeds.
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We sat down with James Edward Raggi IV at GenCon 52 to talk about Lamentations of the Flame Princess, the Con, the past year and we dig into the essay at the end of Zak has nothing to do with this book. Twitter @justonemorefix Facebook Just One More Fix Podcast Support us on Patreon Gonna Geek Network
Deep questions in this episode. Who is responsible for the story? Is it the Storyteller, players, both, or none and how does system effect who's responsible?
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We sit down with Hot Springs Island designers Jacob Hurst, Donnie Garcia, and Silent Titans artist Dirk Leichty. We geek out about tabletop games, printing and books, artwork, Google plus and more.
Silent Titans and Hot Springs Island can be found at Swordfish Islands.
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James and Lacey Wrap Up GenCon 52, our favorite moments and games from this year as well as a few busts for the this years con. We preview a few interviews we recorded this year as well as some reviews to come.
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Survival adventure has deep roots in literature and fantasy stories. We break down sources for inspiration, Jack London, Hatchet, Iceberg Hermit, The Kay. Key elements and themes for the genre and RPGs that incorporate them. We also hatch an idea for a new game and likely a new zine.
10 Candles Review & Actual Play
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We talk about getting cosmic horror to the table, Chambers and Lovecraft origins, sources of inspiration, how cosmic horror differs from other horror styles, and how to bring it to the table with mechanics and theme.
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Revisiting a new idea to build games using troubleshooting decision trees as a model to build games. In this episode Lacey and James build a mystery for Trail of Cthulhu by combining a scene and clue list with a trouble tree. Bring your shogoths and elder gods as we put together a mystery for the players to solve.
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James and Lacey look at putting the characters in situations that they are underpowered to deal with. How to make it work, strengths of different styles of game and systems, at least that's what we were supposed to stay on topic with. Twitter @justonemorefix Facebook Just One More Fix Podcast Support us on Patreon Gonna Geek Network
The traitor among the Red Army has been discovered and now it is time to face justice and the NKVD. Our Russian Airwomen of the 588th finish their mission to find who stolen intel is being delivered to.
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We give dungeon crawling a new look after Lacey's success running a 90s Mall Crawl adventure. Bringing the dungeon crawl ethos to new genres and applying what we have learned from years of dungeoneering to malls, space stations, cities, haunted houses, and more. Twitter @justonemorefix Facebook Just One More Fix Podcast Support us on Patreon Gonna Geek Network
Lacey questions James about the decision to enter the RPG Zine arena. We talk about free open source software to use, layout, writing, and finding art. Find out our take on getting started making zines from a beginner perspective.
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Kiel Chenier joins Lacey, Carrie, Kalen, and James to run his new Dungeons and Dragons 5e adventure Peril of the Fat Prince. Our adventurers are hired to find the missing prince of Everland. The investigation takes them to a carriage crash in the Poppersfield District, leading them to a dwarven cartel, an elven night club, some impromptu jerky rubbing, and the recovery of a mystical cake. Peril of the Fat Prince will be available June 1 at Birch & Bat You can find Kiel's blog at Dungeons & Donuts and on Twitter @kielchenier Twitter @justonemorefix Facebook Just One More Fix Podcast Support us on Patreon Gonna Geek Network
Kiel Chenier sits down with us after an eventful year of working on DnD 5e for Wizards of the Coast, starting Birch & Bat, Peril of the Fat Prince, Weird on the Waves, illustrated reviews returning to Dungeons & Donuts, and so much more. Our actual play of the upcoming adventure Peril of the Fat Prince will release this Friday May 24! Also Leggings! You can find Kiel on Twitter @kielchenier Twitter @justonemorefix Facebook Just One More Fix Podcast Support us on Patreon Gonna Geek Network
Social conflict has never had the same emphasis in RPGs as physical combat. We break down several different systems and how they connect to player agency. Twitter @justonemorefix Facebook Just One More Fix Podcast Support us on Patreon Gonna Geek Network
We had a small change in plans so we ended up with a gaming round table discussion with Kalen. We wander through lots of topics from trying new games, social skills and player agency, and systems to dice superstitions.
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Our Russian Airwomen hope to put the pieces of their investigation together and find out if their is a spy among them. Julia challenges Sveta's authority and a terrible revelation that will have long term consequences.
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James ran into a few hang ups preparing the setting of our next zine. We have broken down how to set up cities for Vampire the Masquerade, but setting up a village for a fantasy game is significantly different. In this gamestorming session we layout a small subsistence farming village high in the mountains that will be the setting for our next zine The Hasting’s Party.
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The 588th is sent to Pashkovskaya to win the hearts and minds of the citizens there. There are whispers of German sympathizers in the area and the airwomen are asked to look for any potential suspects.
We have all seen posts on forums about, how do I get my players to try new games? This time we take a different approach to solving this ancient gaming problem. Over the past year we have successfully ran 20 different small press RPGs and have created our own indie gaming group at our local game store. We break down how we got things up off the ground and what struggles we faced and how we over came them.
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We sit down with Allen White, engineering professor, gamer, and designer of STEAM Hack.
STEAM Hack is an educational RPG that allows students to learn by role-playing their future self.
There are currently two Zines in development.
Mission to Mars, the players act as a mission control team that has to decide how they would have prepared for possible problems launching a Saturn 5 rocket.
Engineering & Automobiles, the players roles are based on their affiliation within the company goals. The players are in a meeting to decide the final design of a new product and resolve engineering concerns found during vehicle testing.
STEAM Hack is live on Kickstarter until April 27th with art by Ivy Fowler
Reacting to the Past
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The women of section C return to Pashkovskaya after they have completed a hearts and minds mission for the NKVD to follow up on suspicions the found. Breaks in the section slowly begin to mend and the pilots find a small amount of peace before they are reminded of the constant presence of the war.
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We have talked about creative constraints creating opportunities in games before. Now we apply the same thought process to character creation. We also look at specific RPGs that put more than just genre constraints on character creation.
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After four sessions of Hot Springs Island, James and Lacey look at the highlights of exploration gaming and hex crawls. Are player aids like the Field Guide the key to drawing in players who might not be interested or is it just an unnecessary fancy add on to the game? Several other ideas spin off from the discussion, relating the hex crawl philosophy to other games, creating Field Guides for your own games, and Investigations as hex crawl.
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After four sessions of Hot Springs Island, James and Lacey look at the highlights of exploration gaming and hex crawls. Are player aids like the Field Guide the key to drawing in players who might not be interested or is it just an unnecessary fancy add on to the game? Several other ideas spin off from the discussion, relating the hex crawl philosophy to other games, creating Field Guides for your own games, and Investigations as hex crawl.
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After four sessions of Hot Springs Island, James and Lacey look at the highlights of exploration gaming and hex crawls. Are player aids like the Field Guide the key to drawing in players who might not be interested or is it just an unnecessary fancy add on to the game? Several other ideas spin off from the discussion, relating the hex crawl philosophy to other games, creating Field Guides for your own games, and Investigations as hex crawl.
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After our brief hiatus we wrap up Who's Yer Con 11. We talk about Motley Kids, Grow a Gamer, Mrs Kraken Presents, board games enjoyed and others not so much. We break down running Troubadours at WYC11 and lessons learned from it, this leads into a larger discussion about safety tools and game content.
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Preparing to start up the Just One More Fix Blog, Lacey spent a month checking out a new RPG blog everyday. Here are her top 5.
One, two, three, four, five, and a couple honorable mentions.
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Yulia completes a terrible idea publishing anonymous stories and art. The Section flies a day mission to deliver needed munitions to Russian troops and the betrayal among the Section deepens.
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James and Lacey talk about our results from the Gamified UK Gamification User Type HEXAD Test.What can be learned from the results, were the results relevant to us, and were there any surprises.
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Short on inspiration? How strong is your Google Fu. James and Lacey talk about using Google to find inspiration for RPGs.
Lacey's List
@41Strange
@NatureisWeird
Earth Star Fungus
Whores of Yore
Writing Exercise
Weirdest thing I learned this week
James' List
Dark Surrealism
Zdzislaw Beksinski
Nicolas Bruno
Vintage History
IFLScience
Death Metal Generator
We sat down to start our preshow and things developed into a larger conversation that became a sort of round table discussion. We didn't want to stop things there so the beginning of this episode starts a little different than most of our episodes.We start with using players to play NPCs in games, specifically Night Witches.
Crossover World of Darkness Games.
What clan is Dracula?
Yachts, Vampire delicacies and Nights Black Agents.
Root the Boardgame and its RPG in development.
Wraith 20 and Orpheus. The struggles of running a Wraith game and a possible solution.
Blue Beard's Bride play aids.
Dealing with PvP at the table.
Raw audio forZines have a long history in the RPG world and February is Zine Quest at Kickstarter. Zines lower the barrier to get published and free creators up to take a risk on passion projects that would not normally be picked up by publishers. Join us as we talk about some of the zines that caught our eye.
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The ladies of the 588th Squadron 1 Section C return to the air as a group for the first time since arriving in Pashkovskaya. Then a quiet mission raising the hearts and minds of the locals.
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Sometimes playing an RPG just isn't in the cards. What board games do you turn to when things don't pan out at the table. We talk about some of our favorites and how the game we are missing out on changes our tastes.
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James and Lacey break down the biggest lessons we have learned from running and playing Night Witches. Incorporating letter writing and recording sessions to improve your storytelling and oration.
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Vera rejoins the 588th at Pashkovskaya. The reunion does not go quite as planned and cracks are beginning to form within the section.
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Lacey and James continue our fantasy gaming series and use our favorite villains for inspiration to create NPC's that are compelling and add to the tension and themes of the games. Sit back and enjoy some awesome baddies.
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Vera still has not returned to the 588th without any explanation. Our Night Witches settle in to their new duty station but not before getting into trouble with the Deputy Polititruk Sveta, Yellow Tail returns and sacrifices are made.
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We continue our fantasy gaming series with Creatures. James and Lacey talk about non intelligent creatures, monsters and animals and how they have lost the sense of wonder during most encounters. We talk about several practical tools to return the dread and wonder to your players.
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James, Lacey, and Carrie review Night Witches from Bully Pulpit Games. Night Witches is a Powered by the Apocalypse RPG where you play the Russian airwomen of the 588th during WW2. Dubbed the Nachthexen or Night Witches by the German army because they bombed German troops during the night. Night Witches isn't just a WW2 pilot RPG, your characters go on bombing raids but it also focuses on the relationships between the pilots and their struggles with the tragedies of war, dealing with the political police and struggling to keep their planes in the air.
Here is the documentary Night Witches — Film by Gunilla Bresky mentioned in the episode.
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After surviving the war at Trud Gornyaka, our Russian airwomen get a brief reprieve from the war and then are sent to rejoin the fight at Pashkovskya. The new duty station is detailed, we meet new comrades and a serious complication with the Polititruk that may spell disaster for the future.
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James and Lacey do a post-run recap of the Tales from the Loop one shot game-stormed in the previous episode. We discuss what worked, what didn't, and all the unexpected goodness that comes with GMing a tabletop RPG and #TeamOryctodromeus
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Thanks to Sergio delaying our recording, James and Lacey are finally able to return to recoding and gamestorm a Tales from the Loop scenario for our up coming Indie Game Days. Dinosaurs, rescue and adventure are in the 80s that never was. Twitter @justonemorefix Facebook Just One More Fix Podcast Support us on Patreon Gonna Geek Network
James, Lacey and Kurt break down some absurd gaming ideas and games we have played. Starting with using Zelda for dungeon crawl inspiration, a Blue Beards Bride Power Ranger adaptation, Baron von Munchausen, the Princess Bride dungeon and the spark of a new project with troubadour
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The most dangerous and final mission at Trud Gornyaka, supporting the invasion of Rustov on Don. Hard choices are made in the air, storms of flak and enemy fire, the section begins to come apart and there are casualties on board. Our Russian airwomen head to the next duty station but not before a haunting letter arrives.
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In celebration of Halloween, James and Lacey brainstorm a horror scenario. After scrolling through different google image searches and settling on a photograph from Thomas G Anderson, we use the photo as a source of inspiration to build a modern fae story around.
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James and Lacey recap the HillCon experience and the games we played and ran. We break down Kids on Bikes, PvP in Dread and a new Sci Fi scenario, classic 70s TV adventure with Disco Ambulance and Spirit of 77, the most recent playtest of Worms at Hillcon and Indie Game Days, reminiscing about parents interrupting our gaming and much more.
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Vera finds comfort from a surprising place, Galya confesses her frustrations with the Polititruk, the airwomen seek some R&R and try to avoid any entanglements.
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Game designer and author, Jonathan Tweet, returns to the podcast. We discuss the lack of nonfiction books for preschoolers, teaching science with games, and RPGs for all ages. Tweet details his quest to introduce evolution to preschoolers with his book, Grandmother Fish, and his newly released game Clades.
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James and Lacey celebrate 100 episodes with Patreon backer and listener questions and share some of our favorite podcast moments.
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The bonds between the airwomen are tested with Vera's betrayal, a confession and the deployment of the Red Army. Twitter @justonemorefix
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Our fantasy gaming series continues with Magic. James and Lacey break down magic and how it has become ordinary in most game worlds. We bring practical tools to the table to bring a sense of wonder back to magic. Twitter @justonemorefix Facebook Just One More Fix Podcast Support us on Patreon Gonna Geek Network
We are starting a new series to improve fantasy gaming at our table. In this episode James and Lacey build a frame work around what the upcoming fantasy episode will focus on, why we had moved away from fantasy games and what has brought us back to them. Twitter @justonemorefix Facebook Just One More Fix Podcast Support us on Patreon Gonna Geek Network
The tides of the war begin to turn in the favor of the Russian Army but our Night Witches begin pulling apart from each other. After the return from successfully bombing German railway supply lines Yulia's absence creates some new opportunities for a leadership change and shifting loyalties in the section. Twitter @justonemorefix Facebook Just One More Fix Podcast Support us on Patreon Gonna Geek Network
James and Lacey talk about getting tragic games like 10 Candles, Dread and Blue Beard's Bride to the table. The conversation evolves into the benefits your table can get from playing these games. Twitter @justonemorefix Facebook Just One More Fix Podcast Support us on Patreon Gonna Geek Network